UPDATE NEWS - DARK MESSIAH MIGHT AND MAGIC SINGLE PLAYER
Full Change History:
[-] December 12, 2006 (current release)
Changes/Additions
- Combat Difficulty in “Hard” mode is now harder
PLEASE NOTE: This fix will not take effect in any game saved prior to this patch
- Added a new "Hardcore" difficulty mode (1 more step beyond “Hard”)
- Re-balanced NPC's strength & health on the second half of the game for all difficulty modes
PLEASE NOTE: This fix will not take effect in any game saved prior to this patch
- Added an intermediary “Texture" setting between "Medium" and "High". ("High" could create an overload with some video card memory: so, to offer more scalability, it has been renamed to "Very High" and the "High" option now offers "Medium" textures for the scenery, but "High" textures for the NPCs.)
- Variable mat_forcemanagedtextureintohardware is now correctly handled, based on individual PC specs
- Final Boss has been re-balanced
- Removed some dev button that could be found behind some walls in the Epilogue
- Arrows that are out of the Game world are now removed properly to prevent framerate from decreasing to zero
- Max number of potions/food you can stack in your inventory is now properly configured
- Arantir's health has been increased
Bug fixes
- Fixed crash when NPCs are beheaded
- Fixed the black Bink playback problem with GeForce FX video cards
- Fixed FPS drops with GeForce 6800
- No more graphical glitches on GeForce FX cards when player is under water
- No more graphical glitches on GeForce FX cards when player is being hit or is almost dead
- No more graphical glitches on GeForce FX cards when equipping a Magic Weapon. If you still have trouble, please set GFX Detail to “Low” - Fixed additional stuttering problems, linked to Expression files being read when they should not be
- Fixed random crashes due to a memory patch in the decal system
- Fixed a crash that could appear very rarely on the Tutorial Map if Phenrig plays his base animation
- Fixed crash on Telekinesis used on a NPC after having frozen and then kicked him
- Fixed a crash at the end of chapter 07 if you equipped telekinesis when the mage was talking to you
- Fixed a showstopper bug with Percy in Chapter 09
- Saved Game system changed to the new Async System to prevent excessive stuttering when the game is auto saving (if you’re still experiencing problems, you may want to disable the Auto Save feature in the “Gameplay” options menu)
- GFX Option is now properly saved
- Prevent Rope Bow from disappearing under the world surface before getting to it
- Fixed inconsistency with the way Xana behaves during “City of Flames” chapter events depending on player’s choices
- Fixed a bug where the giant spider was not spawned at all
- Fixed a bug with some potions being destroyed on map spawn in the “Temple of the Spider” chapter
- GFX Detail level option is now properly translated in the French version
- Avoid user being stuck in the walls while using the Rope Bow
- Fixed the way some objectives were badly managed with the Pao Kai in the last chapter
- Removed an improper “use” flagging on some wooden beams in “Gleam of a Cold Knife”
- NPCs immune to Telekinesis can't be grabbed using Telekinesis Spell when they are in ragdoll behavior
- Prevent the Ghoul script from being broken in some cases (if player used the bow to attack the creature) in “Dead Man's Trail”
- Remove small memory leak on the Particle System (about 100Kb was lost on each load/restart/map change)
- Remove small memory leak on clear value
- Better memory management with BINK playback
- Disabled two auto save points just before change level that could lead to corrupted saved game in Chapter 05
- Prevent a specific mana potion from disappearing from player inventory during Chapter 05
- Spells cast against the player now deal the correct amount of damage based on difficulty mode
- Vampire Knights will now always correctly play their stun animation
- Game will not auto save twice when triggering the final events in the Epilogue
- Added missing precache on Undead spawned by Necromancer Lord
- Decrease excessive virtual memory fragmentation. This should fix or decrease a lot the loading crashes experienced on some PCs. If you're still experiencing crashes, we would recommend increasing your page file/virtual memory up to 4 GB (in the "System" part of the controlpanel)
[+] November 08, 2006
Changes/Additions
- The Steam version is at the same version as the retail
- Totally redone the way AI Misc & Combat speech were managed to avoid a lot of stuttering
- Now "Medium" is correctly defined as the recommended Texture level of detail for the smaller PCs
- Health and poison effects are no longer displayed during credits
- Player's hands don't appear behind the credits when you combine the Skull of Shadows with an equipped spell
- All game menus are hidden when a video starts
- The DM fonts now support all Eastern European languages
- Saving is now disabled during end game credits to avoid system anomalies
- The player now dismounts correctly from the top of ladders, even when moving backward
- Leanna no longer shows the wrong animation when exiting from the giant spider's lair
- Localization: while in game pressing esc and then switching to MP, the confirmation window was not translated
- Localization: German: fixed improper wall signs
Bug fixes
- Fixed a walkthrough stopper bug in Chapter 04 regarding spawning of Necroguard, if you had moved crates on their spawn point
- Crash fixed on Save/Load if player has an object in their hands
- Problem fixed when the player tries to switch between Xana mode and an equipped scroll
- Indestructible shields are now really indestructible
- Crash fixed when the player tries to throw a dagger, then immediately jumps and parries
- Crash fixed when the player tries to switch between casting a fireball and taking an object
- Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode
- Fixed a bug that could occur when saving a game at the end of level 12_A. The chain that allows you to exit from that part of the level won't be shortened (unusable) if you reload at this point
- Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap
- Climbing NPCs can't be charmed and fall if shrunken
- Bug fixed that allowed player to break the planks from the last house of the l07_a without being inside the house
- Bug fixed. When the player uses magic against Aratrok, his bodyguards now react
- Fixed getting stuck on door on Level 11, when jumping on a rope attached to it
- Fixed weapon being unequipped after jumping in certain conditions
- Fixed when pressing E multiple time in certain conditions would quicksave the game
- Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
- Fixed not being able to take any objects under certain conditions
- Fixed game crash after de-equipping a weapon in certain conditions
- Fixed a potential first person hands animation problems
- Fixed being stuck sometimes in some specific locations close to stairs
- Fixed looping dagger and staff sound when doing a power attack and parrying in the middle
- Fixed some scrolls that could be used several times (much like a spell)
- Fixed teleporting that could occur when using lockpick
- Fixed Fireball staying stuck to the player until it explodes
- Fixed the mission failed message not appearing when killing the wounded guard on the island
- Fixed, shrunken enemies are now sensitive to melee weapon
- Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
- Fixed Percy getting stuck in a window
- Fixed Percy not reacting properly to certain players choice (avoiding spoiler)
- Fixed a certain NPC (still avoiding spoiler..) still looking Alive when he is should be dead
- Fixed invisible wall present on level 7
- Fixed a crash when at the raggdoll in level 2 with a fire arrow spell
- Fixed collision disappearing on Trap behind the barn after a reload
- Fixed lockpicking becoming a weapon (melee animations played)
- Fixed Lighting bolt scroll not working
- Fixed issue with telekinesis not always working as intended
- Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu
[+] October 25, 2006