UPDATE NEWS - DAY OF DEFEAT: SOURCE
Full Change History:
[-] August 18, 2006 (current release)
Changes/Additions
- Improved hitbox detection for player body parts that extend outside of the bounding box
Bug fixes
- Fixed players being able to capture areas from farther away than intended
- Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
- Fixed bell sound playing on knife impacts
- Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
- Fixed several map exploits
- Fixed minimap cap areas showing the number of players present even if those players were on the owning team
- Fixed a case where user could crash the server with a client command
- Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
- Fixed an exploit that could be use to throw grenades farther than intended
- Fixed logging events kill_planter and kill_defuser showing incorrect data
- Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
- Fixed animation issue where player would not have an animation if they expended all ammo
- Fix issue where player would be stuck on spawn if they were defusing when the round restarted
[+] June 28, 2006
Changes/Additions
- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- Shortened the BAR reload time
- Reduced recoil and fire delay on the Garand
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
- Added new image-based texture blending shader
- Added new light warping shader
- Added new phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props
- Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
- Added blocking walls to enemy spawn entrances
Bug fixes
- Fixed a case where players could get under terrain in Argentan
- Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
- Fixed stepping over window ledges in Avalanche
[+] April 19, 2006
Bug fixes
- Fixed long really long game directories not being able to upload game statistics
- Fixed listen server host not being able to hear sounds from bsp .zip files
- Fixed demo smoother not being able to select samples in certain demo files
- Fixed partial-HDR exploit in DX7 allowing wireframe materials
[+] January 25, 2006
Changes/Additions
- Added dod_kalt with High Dynamic Range (HDR) lighting
Bug fixes
- Fixed players getting stuck on models
[+] December 22, 2005
Changes/Additions
- Allied Garand is now more accurate
- Allied 30cal machine gun is now more accurate
- Made the garand sight ring larger when in iron sights.
- Moved Axis k98 rifle iron sight model away from the player slightly.
- View model no longer sways in iron sight mode
- Decreased the recoil on the Allied Garand when in iron sights.
- Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
- Improved weapon pickup to search in radius around crosshair
- Fixed prediction bug where players would get stuck together
- Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
- Increased footstep volume
- Updated firing sounds for both Allied and Axis machine guns.
- Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
- Added life id to damage record in console
- Fixed bug that would produce '0 damage in x hits' in damage record
- Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
- Updated the death notice hud element
- Fixed logging error where player index was used instead of userid for cap and block messages
- Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
- Fixed bug where last character of a players name would be cut off.
- Added defense icon to death notice defense event instead of "Defended" text
- Fixed bug where you could jump while in the process of going prone
- Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
- Force exact file consistency on smoke grenade materials and weapon scripts
- Optimizations to lag compensation
- Added voice command variations
- Optimizations to debris physboxes
[+] November 30, 2005
Changes/Additions
- Added new map dod_argentan
[+] October 19, 2005
Changes/Additions
- Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
- Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
- Increased Thompson and MP40 melee attack rate to match knife/spade
- Fixed situation where melee attacks weren't hitting target when they should have
- Darkened background of scoreboard to make it easier to read
- K98 iron sights no longer re-zooms after a shot
- Fixed rag doll pose when player went prone with Panzerschreck
- Reduced maximum number of players on a server to 32
- Fixed issue with bullet penetration wasn't happening correctly with displacements
- Optimization related to grenade explosions
- Network optimizations for player, player resource
- Restrict which shaders are allowed to be applied to player models
- Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
- Crosshair scale setting is now saved across sessions
- Added log event for tick points
- Added log event for changeclass
- Added log event for flag caps
- Added log event for game over condition
- Added damage, hitbox, weapon info to player_hurt event
- Fixed log events for clan restart events
- Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
- Made input to voice menus all client side
Bug fixes
- Fixed an issue with players not respawning on round restart
- Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped. Semi automatic is now more accurate than fully automatic
- Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
[+] September 27, 2005
Changes/Additions
- Added the default mapcycle.txt to servers running Day of Defeat: Source
- Changed refresh behavior of server browser. Old behavior was generating too much traffic when list was not open
Bug fixes
- Fixed crash bug when using %s in your player name
- Fixed some video cards being incorrectly set to DX9 when they should have been DX8. This would cause a significant performance problem for affected hardware
- Fixed bug where VAC would sometimes hold onto .dlls after a game had been shut down completely
- Fixed a crash which could sometimes occur immediately after launching a game
[+] October 05, 2004 Coming Soon
Changes/Additions
- Added Day of Defeat: Source to Coming Soon.