UPDATE NEWS - HALF-LIFE 2: DEATHMATCH
Full Change History:
[-] June 01, 2005 (current release)
Changes/Additions
- Score in teamplay mode no longer wraps back to zero 0 when it goes past 127
- Added cvar "cl_autowepswitch" to allow automatic weapon switching to be turned off
- Flashlight no longer turns off when auxiliary power is drained
Bug fixes
- Fixed bug in player bounding boxes while crouching
- Auxiliary power now resets when a player respawns after drowning
- Fixed explosive barrels to allow burning after respawn
[+] April 26, 2005
Bug fixes
- Fixed an exploit in dm_runnoff where players could repeatedly call in airstrikes
[+] April 25, 2005
[+] April 13, 2005
Changes/Additions
- Three Half-Life 2: Deathmatch maps are now available via Steam.
The new maps are:
- Winner: dm_underpass by Scott M Jordan, USA
- 1st Runner Up: dm_resistance* by Jonathan Linker, Germany
- 2nd Runner Up: dm_powerhouse by Michael Schulz, Germany
*Based upon "Bodies" from Blood.
[+] February 24, 2005
Changes/Additions
- Fixed model exploit that would allow players to select an invalid player model
- Added weapon type to server log
[+] February 17, 2005
Changes/Additions
- Added SLAM, Stunstick and Crowbar
- Added new map dm_steamlab
- Fixed game_score entity not awarding points
- Added team specific spawn points ( info_player_combine, info_player_rebel)
- Optimized weapon firing effects bandwidth usage
[+] December 10, 2004
Changes/Additions
- Fixed players entering the game with a score of -1
- Fixed combine ball tracking teammates
- Fixed not being able to grab level designer placed combine balls with the physics cannon
- Fixed players randomly spawning without physcannons
- Fixed multishot pistol exploit
- Fixed wrong footstep sounds while in team mode
- Fixed last RPG shot not tracking
- Added cl_defaultweapon -- defaults to weapon_physcannon but can be changed to any other weapon you spawn with
- Added HUD string to print team name
- Added model specific death sounds
- Switching to the physcannon is now instantaneous
- Toned down 357 damage
- Updated dm_overwatch
[+] December 02, 2004
Changes/Additions
- Players now play grenade throw animation and RPG fire animation
- Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
- Improved player crouch animations
[+] November 30, 2004 Initial Release