
Full Change History:
[-] April 19, 2006 (current release)
Changes/Additions
- Fixed bug where NPCs would ignore hintbrushes that should block line of sight.
[+] May 23, 2005
Bug fixes
- Fixed an intermittent crash ("failed to open models\gman_high.vvd") in Half-Life 2
[+] May 12, 2005
Bug fixes
- Fixed some NPC actions not being properly randomized
[+] January 10, 2005
Changes/Additions
- Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2.
- Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button.
- Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button.
- Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
- Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing.
- Minor optimization to the world renderer and world collision.
- Minor optimization to the way that asynchronous sound files are loaded.
- Optimization to the way that sounds were loaded that are trigged by acting sequences.
- Optimization to reduced the number of times model sequences are iterated on per frame.
[+] December 22, 2004
Changes/Additions
- Fixed sound stuttering problems caused by thread contention in sound system
[+] December 14, 2004
Changes/Additions
- Optimization to the Steam filesystem to reduce game launch and level transition time
[+] December 10, 2004
Changes/Additions
- Solved disc in drive incompatibility error
[+] November 30, 2004
Bug fixes
- fixed graphics card crash caused by incorrect buffer allocations
[+] August 26, 2004
Changes/Additions
- Made available for pre-load