UPDATE NEWS - RED ORCHESTRA
Full Change History:
[-] October 31, 2006 (current release)
Changes/Additions
- New Level - Danzig features intense, close-quarters infantry combat in a bombed out city environment
- New vehicle - Panzer IV H German Medium Tank
- New vehicle - Universal Carrier Russian Armored Troop Transport
- Added support for the Logitech G15 Keyboard
- Added ROTV game spectating and "shoutcasting" functionality
- Added enhancements to the game engine to allow for MUCH longer view distances
- New camouflage skins for all camouflaged German tanks and enhanced skins for the snow versions of all Russian tanks
- Many modifications/improvements to the infantry carried machine gun functionality. MGs are now quite a bit more accurate, with less recoil. MG34 single fire mode is much more accurate
- You can no longer bring up your iron sights while diving to prone
- Tweaks to the vehicle hit detection to more precisely determine the angle the shell hits the armor at
- Tweaks to the vehicle hit detection system to more precisely determine which side a shell hits the tank on
- Updated smoke grenade effect (has a bit more "motion")
- Removed switching scope modes with the F12 key. Rapidly switching scope modes in game caused visual bugs
- Updated the game credits to reflect a new sound source
- Removed the PPD40 and MP41 from several maps that they really shouldn't have been on
Bug fixes
- Fixed the tank cannons firing blanks under certain lag related conditions
- Fixed a hit detection issue where tank shells hitting the front of the SU-76 Turret area would incorrectly be detected as rear or side hits, resulting in shots not penetrating when they should
- Fixed an issue where there would be a lot of chugging, stuttering, and hard drive caching when first walking around a map, even when precaching was on. NOTE: This change only affects users who have precaching enabled. Basically, texture and geometry precaching was not working properly
- Fixed some Russian hull MGs firing German bullets instead of Russian bullets
- Fixed German hull MGs having an incorrect ROF (600 RPM instead of 850 RPM)
- Fixed a bug where if someone else hopped into a tank cannon while it was reloading after another player had fired it, the new player would fire a blank round
- Fixed the player appearing to "levitate" when standing up from prone under certain lag related conditions
- Fixed firing blanks if the player pressed the fire button either during or very shortly after a prone transition
- Fixed getting stuck infinitely reloading the bolt sniper rifle if you picked up an empty sniper rifle and tried to reload it
- Fixed a typo in Barashka
- Fixed in-game news quickly disappearing after the server browser was opened
- Fixed vehicle weapons (other than tank cannons) getting stuck not rotating and not showing the tracers going in the right direction if two players had used the same vehicle position
- Fixed vehicle weapon gunners/commanders getting stuck not animating hatch/unhatch or move up/move down animations if 2 players had used the same vehicle position
- Fixed the BA64 MG Position weapon view getting visually skewed when rotating the gun while the vehicle was on a slanted surface
[+] October 05, 2006
Changes/Additions
- Added native Logitech G15 Keyboard support
[+] September 19, 2006
Changes/Additions
- Added the German G41 Semi Automatic Rifle
- All new Russian voice commands
- Improved jogging animations for the players
- New ammo pickup system. Ammo is now dropped as belts or pouches which contain all of the ammo held for a particular weapon. This replaces dropping lots of individual ammo magazines which was cumbersome and made it difficult to choose what the player wanted to pickup
- Player ragdolls are now affected by explosions from grenades, artillery, and HE rounds
- New weapon pickup system. The player will now automatically drop their current weapon when attempting to pick up a weapon of the same weapon family (small arms for small arms, nades for nades, etc)
- Added an option to use the native (non-translated) role names which we had in previous releases. Under Configuration->Hud check the "Use Native Role Names" box to enable this feature
- New custom death icons for panzerfaust kills and sniper kills
- Russian language localized version
- Fire mode icon for weapons with selectable fire modes (STG44)
- Rendering optimizations for Lyes Krovy
- If a player attempts to mark an artillery position on a level where there is no artillery for their team they will now receive a message letting them know that their is no artillery available. This makes it clearer for new players why they can't call in arty on some maps
- Players that are not commanders will no longer get "Press Use To Call Arty" messages from artillery radios
- PTRD Soldiers (PT Soldat) now get binoculars to assist in spotting long range targets
- Made the STG44 fire animations appear smoother
Bug fixes
- Fixed dead players turning black before disappearing
- Fixed a bug where the Unit Descriptions weren't being displayed online
- Fixed localization (non-English text) not working properly with objective names and descriptions
- Fixed a bug where artillery radios that were able to be used by either team would not show up on the overhead map
- Fixed various map related bugs
- Fixed the TC Mod ini file being named "UT2k4Mod.ini". The file should now be called ROMod.ini
- Fixed a bug where you could not set rally points or mark artillery positions with binoculars in the commander seat of the T34/76
- Fixed an animation issue with the STG44 and the MG34 where they would appear to "jerk" if the fire button was held down longer than the fire animation
- Fixed an exploit where the iron sight animation could be frozen in place on semi automatic weapons or semi auto fire modes
- Fixed a bug where if you fired the coaxial MG on a tank turret until it reloaded after your primary ammo was out, it would instantly consume all of your coaxial MG ammo
- Fixed a bug where weapons and ammo would be picked up automatically if you were touching them when they disappeared
- Fixed a bug where if you dropped a weapon while you had a weapon on your back, the weapon would remain showing on your back, even though it was actually in your hands
- Fixed a collision issue where you could fire a tank shell through the lower part of the Panther's turret and it would pass right through without doing any damage
- Fixed a bug where you could get in "invisible" bayonet if trying to mount the bayonet during charging the butt smack
- Fixed various bayonet exploits
- Fixed an exploit where you could instantly mount/dismount a bayonet by pressing the bayo attach button while changing weapons
- Fixed a problem where the team channel selection button would not work in the French language version. (Note, delete the user.ini file to regenerate a fixed one)
[+] July 27, 2006
Changes/Additions
- LvesKrovy – new infantry map featuring close quarters combat in a trench and forest environment
- Smoke Grenades for both German and Russian commanders
- Streamlined and enhanced some interface functionality to make it easier for new players to get into the game
- Merged in the UT2004 3369 optimizations to improve server and client CPU performance
- New tank cannon round switching system – this new system allows you to select the next round that will be loaded after you fire off the current round. This system more closely matches the real functionality of the tank cannons/ammunition of the period, as well as eliminating the “double reload time” issue where the player had to wait until the current round type was reloaded before switching to another round type after firing
- New win conditions (removing “No Decisive Victory”) – this feature change was requested by many players and clans/ladders/leagues. Rounds will no longer end in a stalemate if the time runs out before either side captures all objectives. Instead, the game will assign a winner based by evaluating the following set of criteria in order: which side holds the most objectives, which side has the higher total score, and which team has the most reinforcements
- The scoreboard has been enhanced with additional information included a total team score, total objectives held by each team, and the round time remaining
- The objective map now breaks out the primary (required) objectives from the secondary objectives to make it more clear what the players should be attacking/defending
- Changed the chat text color so that it will be more easily readable against more difficult background colors
- Tracers now start at the tip of the 3rd person weapon instead of appearing to come out of the players head
- Improved the 3rd person upper body movement while prone. The upper body will now be able to adapt better to terrain while prone helping prevent many of the times when 3rd person players would appear to be aiming up in the air in 3rd person while they were aiming straight forward in first person
- The 3rd person players now much more closely match where the first person player is aiming in regard to the pitch axis
Bug fixes
- New default sound driver from Creative Labs that should fix the issue of having choppy VOIP while using the Hardware 3d or EAX sound setting
- Fixed players bouncing off of other players that were prone (This was making it very difficult to perform melee attacks on prone players)
- Fixed a problem where you could get telefragged by proning/unproning and crouching/uncrouching players
- Fixed a graphical glitch that would cause red squares on terrain where blood had splattered
- Fixed an exploit where commanders could call in artillery strikes on a position that they marked in a previous round
- Fixed a bug where changing stances or starting to crawl while switching to nades could cause the grenades to get stuck unable to fire
- Fixed players being able to move thier view around for a short time after dieing when the bSpectateLockedBehindView or the bSpectateFirstPersonOnly flag are set on the server
- Fixed players being able to switch their view to third person view while dieing when the bSpectateFirstPersonOnly flag is set on the server
- Fixed players being able to fly around the map while dead under rare circumstances when the bSpectateAllowRoaming is set to false
[+] July 05, 2006
Changes/Additions
- Improved the load times and preformance
[+] June 22, 2006
Changes/Additions
- Added the M44 bolt action rifle which features a permanently attached bayonet
- Added the MP41 submachine gun
- Added localized French language files. Users selecting French as their language in the Steam UI will now get French in RO as well
- Added the base code for flying and hover vehicles back into the engine so modders can use them
- More robust and improved Steam error handling including letting the user re-login inside the game when their steam login has expired (prevents the user from having to exit the game and re-login using “File->Changeuser")
- Grenades can no longer destroy tanks
- Slightly increased the distance you can fall before hurting your legs
- Modified the BA64 armored car physics so that the vehicle will be more stable
- Bloom now defaults to off when a user first runs the game
- Updated German Localization files including a German game manual
- The Team and Role selection screens no longer consider someone "on a team" unless they have already selected their team and role. This will prevent it "looking" like the teams are balanced when a new player is choosing a team, even when they aren't
- Tweaked some armor and cannon shell penetration values. Increased frontal armor on the Tiger, decreased frontal armor on the SU76, and decreased armor for the T60. Increased the power of the Tiger's cannon
- Reduced the file sizes for game content to improve loading times and reduce ram usage. Total file size reduction of about 80 megabytes
- Vehicle and weapon animation packs were split up to reduce file sizes needed to be loaded for each map
- RO-Arad: Optimizations to improve frame rate
- RO-Arad: Added grass and additional detail (able to add more detail due to frame rate optimizations)
- RO-Arad: Added breakable glass in enterable buildings
- RO-BaksanValley: Moved Russian spawn closer to objectives so they have a better chance of winning the map
- RO-BaksanValley : Added machine gun roles to both sides
- RO-Barashka: Changed win conditions on map from 4 to 3 objectives to prevent the stalemates on the map, both banks are still required to win
- RO-Barashka : Changed the capture time for both bank objectives so they can be captured more easily
- RO-Barashka : Lowered the available amount of artillery for both sides
- RO-Basovka: Lowered the amount of available artillery for both sides
- RO-Bondarevo: Changed available tanks for both sides: Russian gets additional T34/76 tanks and Axis get additional PIVF2s to counter the Russian T34/76
- RO-Bondarevo: Russian sapper has been removed to counter BA satchel spamming
- RO-Bondarevo: Axis artillery effectiveness enhanced by shortening the time it takes to start the barrage
- RO-Kaukasus: Re added small ledge on courtyard wall to give the Axis side an extra entry point into the courtyard
- RO-Kaukasus: Lowered reinforcement counts: Allies 150 (was 200); Axis 180 (was 200)
- RO-KrasnyiOktyabr: Adjusted fluid surfaces from ‘spiking’ when multiple players passed through them
- RO-Rakowice: Destroyable objectives will become inactive when middle three objectives are capped to prevent confusion
- RO-Rakowice: Removed double artillery call on one of the radio’s in Control Tower
- RO-StalingradKessel: Limited the available number of the Axis Assault class to 5
Bug fixes
- Fixed a bug where the 3d sniper scopes would gray out and the player would be unable to see anything through them
- Fixed the software renderer not working which would give the user a “No Video” error if they selected the software renderer
- Fixed a bug where tank shell penetration damage for internal components was not functioning correctly
- Fixed a bug where projectile weapons would "fire blanks" when firing the weapon right after switching weapons
- Fixed a bug where the panzerfaust hit effects and hit decal were not appearing online
- Fixed artillery exploits on some maps
- Fixed headgear not lighting properly once it falls off the player's head
- Fixed a bug where grenade fuses were decrementing at double speed before the grenade was thrown. This had the result of generally causing grenade fuses to be too short when the grenade was cooked at all
- Fixed a bug where melee would not work for Russian submachine guns that were out of ammo
- Fixed a bug where the wrong set of weapon animations would be played in third person
- Fixed the "No Recoil" bug/exploit where there would be no recoil if a player’s frame rate was really low
- Fixed an exploit where you could reload your weapon while it was put away
- RO-Arad: Fixed tree line bug that would cause players to warp online when walking through the treeline
- RO-Barashka : Fixed a bug with exiting vehicles on the frozen river where players would fall through the ice when exiting a vehicle
- RO-Hedgehog: Fixed a terrain exploit
- RO-Konigsplatz: Changed mine volumes on map border to prevent players from getting killed when walking close to the edges of map
- RO-Konigsplatz: Fixed an objective bug where the map could become unwinnable under rare circumstances
- RO-Odessa: Fixed some terrain exploits
- RO-Rakowice: Added mine volume to prevent spawn blocking at Axis middle spawn
[+] April 11, 2006
Changes/Additions
- Added the Friendly Fire Punishment options to the webadmin and in game server configuration menus for easier access
- Added the Death Message Mode settings to the webadmin and in game configuration menus for easier access
- Added the ability to see the all player's Steam ID in game. Type the command "ListPlayers" to get a list of all player's IDs
Bug fixes
- Fixed a bug where webadmin would stop responding and the server's ping would show as "?" in the server browser
- Fixed a memory leak that affected both clients and servers. This memory leak would essentially cause two maps to be loaded into memory at the same time greatly increasing ram and CPU usage
- Fixed a recoil related bug affecting both bolt action rifles and semi automatic rifles that would cause the shot to be far off of where the player aimed occasionally when playing online
- Fixed a bug where TK banning was not working properly
- Updated Linux server with improved stability
- Fixed a typo in the server browser heading
- Fixed an exploit where players could have no both no motion blur and no alternate "blackout" effect by using certain driver and setting combinations
[+] April 05, 2006