UPDATE NEWS - THE SHIP
Full Change History:
[-] January 09, 2007 (current release)
Changes/Additions
- Added a new column called "Humans" to server browser. It will display number of non-bot players on a server
- Changed background screens to normal (non-Christmas) versions
- Stopped players being able to spawn in wearing a Santa hat
Bug fixes
- Polish and Russian localisation fixes
[+] December 20, 2006
Changes/Additions
- Added voting system for changing map ("/votemap"), changing mode ("/votemode") and kicking players ("/votekick"), all of which can be activated via chat
- Added key bindings for voting "yes" (default F1) or "no" (default F2) when someone starts a vote
- Added convars to allow server admins to disable any of the 3 voting systems
- Added new ambient music to all maps
- Added a new dance animation for females and males
- Fixed bug with weapon animations sometimes not playing for other players after first hit
- Keyboard settings in game are now based on your PC's keyboard settings not the language set in Steam
- Various fixes in Cyclops map
- Fixed collision for bank counter in Connemara map
- Fixed exploit when released from prison with un-holstered weapon
[+] December 13, 2006
Changes/Additions
- MERRY CHRISTMAS! - Added a new version of the Batavier map with Christmas decor and music
- Added Santa Hats
- Changed front end screens to Christmas versions for the Christmas period
- Added HDR lighting for Atalanta map
- Added some secret areas
- Added nodraw func_detail collision to containers to allow ragdoll collision
- Golf bag, knife block, pool cue, flare gun cabinet and gun cabinet containers change when items are taken from them and when items are spawned in them to show how many items are in them
- Tommygun muzzle flash effects now linked to VFX detail level
Bug fixes
- Fixed knife blocks in all maps
- Fixed Huronian beach ball surface property
- Fixed wrongly parented door interaction in Rubicon bank
- Fixed text on court slip for sleeping potion syringe
- Fixed camera height when sitting from a crouch in single player mode
- Fixed empty syringes being put in containers appearing as full
- Fixed round summary text to be centered on screen
- Fixed font corruption in Polish, Russian and Japanese
[+] September 28, 2006
Changes/Additions
- Improved Bot interactions and navigation
- Improved players getting out of interactions when other players are close by
- Improved player spawn to minimise the situation where players spawn in the same cabin as other players
- Added "Inventory Full" message for a player trying to holster when their Inventory is full
- Fixed bug with Security Guard field of view
- New read plaque animation
- Added new props for players eating crisps and sandwiches
- Added more shank weapon spawners
- Improved Bot navigation in Atalanta and Cyclops
- Added life boat dropping sound
- Improved elevator sounds
- Improved sprinting under high lag situations
Bug fixes
- Fixed fall damage so that players die when falling from great heights
- Fixed bug with players not being able to read in Prison
- Fixed bug with players not being able to equip or holster items in Prison
- Fixed lift collision crash bug on Huronian
- Fixed repeating decals
- Fixed wrong decals on doors
- Fixed positioning for knife and fork attachments when players eat
- Fixed glass attachment when players drink
- Fixed smokestack on all multiplayer maps
- Various map fixes for all multiplayer maps
- On-going deckplan fixes for all multiplayer maps
- Fixed paddle trap on Atlanta so that the hunter gets awarded correctly for killing their Quarry
[+] September 13, 2006
Changes/Additions
- New multiplayer map - Connemara
- New multiplayer map - Cotopaxi
- Existing multiplayer maps updated with various bug fixes
- New Tutorial added (to allow new players to learn various aspects of the game)
- Added new voice overs for various crew
- Added new voice overs for player reactions
- Identity and Quarry portraits on HUD now look in the correct direction
- Improved performance of Bots
- Changed end of round sequence so the round always finishes before changing to the next map
- Added a small delay when scrolling through weapons to make sure only one is changed at a time
- Improved peformance for security
- In-game music volume can now be adjusted from audio options
- Added sounds for players peeing and pooing themselves
- Added an animation for the Psychiatrist once the player is finished being healed and when being healed
- Added sound for elevator arriving at a floor
- Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound
- When players talk to crew they now continue to talk to the player until the player is finished talking
- Changed voice sounds for Steward crew members
- Added eat candy animation
- Stopped creating a wallet or purse for players who are dead and disconnect
- Added sounds when a player is arrested, charged for trespassing and charged in court room
- Added shank weapon
- Removed decals on characters
- Added new male suit outfit
- Improved quality of all user interface textures when running game using medium or low detail textures
- Improved deckplans for all maps
- Incresed overall volume of footstep sounds
- Improved Shopkeeper, Nurse and Barman voice-over sounds
- Improved pee and poo sounds
- Added Russian localization of text
- Improved layout of item information in Inventory, shops and containers to allow for longer localised text
Bug fixes
- Crash fixed when player in trap leaves the game
- Script names changed to load correctly with Linux dedicated server
- Fixed 'infinite satchels' exploit
- Fixed bug with Quarry location not updating after being healed or in jail
- Fixed floating characters bug
- Fixed bug when interacting with things whilst jumping
- Fixed incorrect examine descriptions
- Fixed secondary messages so words are not split for long messages
- Fixed possible Steam connection issues
- Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server
- Fixed sound for characters on-fire
- Fixed bug where you could be stuck standing in a bed when hit while sleeping
- Fixed bug with Bots sometimes flying off after interacting with something
- Fixed changing clothes animation bug when in Inventory
- Fixed bug with hunger needs satisfiers
- Fixed localization text for all languages
[+] August 02, 2006
Bug fixes
- Fixed crash when changing key bindings
[+] August 01, 2006
Changes/Additions
- Added Linux Dedicated Server (Beta)
- Tightened Kick/Ban system defaults
- Added console chat for admins
- Lighting on characters improved
- Increased warm-up time before game begins on a server from 30 to 60 seconds
- Axe containers now appear empty when no axe is in them
Bug fixes
- Fixed a number of client and server stability issues
- Fixed ERRORNAME bug
- Fix for suicide exploit - suicide via the 'kill' command has a 60 second delay
- Fixed another version of the dripping hands bug
- Fixed incorrect MFK displayed in inventory, shops and containers for purse bomb
- Added missing fallback water textures for older video cards
- Fixed hands disappearing from a few player models
- Fixed bug to maintain bot presence on a server
- Fixed bug where you were given different hat/glasses/hair when not killed by your Hunter
[+] July 17, 2006
Changes/Additions
- Weapon fines and sentences balanced
- Default witness count set to 2
- Default witness time set to 1 second
- Scoreboard is no longer showable whilst in court, and no longer gets stuck up when leaving court
- Hunters who have already killed their quarry no longer get a "Quarry Reassigned" message when their old quarry leaves the game
- Pee sounds tweaked
- Increased the cost of bribing guards to ignore security breaches
- Increased the cost of healing at sickbay
- Balanced ambient soundscapes in various maps
- Players can now click-through the court screen to start serving their sentence immediately
- Players can now chat with others while in court
- Players who now set others on fire when they are burning get accredited for the kill correctly
Bug fixes
- Fixed a number of server stability issues
- Fixed breaking-down doors
- Fixed occasional map-wide jumping problem (jump going in random direction)
- Fixed context sensitive interface (CSI) positioning issues in all aspect ratios
- Fixed containers getting stuck open when the player using them is killed
- Fixed container/shop/CSI panels that were left shown to a player when that player dies
- Fixed attachments not being removed from the player model when they are dropped from the inventory
- Fixed water dripping from hands on other players
- Correct water effect for different sized sinks
- Correct sounds added to the metal pressure doors
[+] July 11, 2006
Changes/Additions
- Initial release of The Ship